Apples GPU Software team provides the graphics software foundation across all of Apple’s innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on all Apple hardware.
This team announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS, and tvOS. Building upon an efficient low-overhead architecture with pre compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers improved developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers adopt these new technologies within their apps.
The Game Technologies team is responsible for developing the gaming foundation as well as building real time graphics based prototypes and applications that integrate with this and other graphics foundations. Responsibilities span building user facing features all the way down to creating frameworks. Taking what we learn from application development and applying it to improving the frameworks, such as SpriteKit, SceneKit, Model I/O and Metal to let developers take their apps to the next level.
You will be successful in this role if you are aligned with excellent communication skills, thrive in a fast-paced environment, and possess the versatility to program and test graphics applications as well as frameworks. Additionally, we require familiarity with and interest in games and graphics technologies as well as content creation tools.